Campaign |
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EI SotBE THoT TRoW TSG AToTB UtBS DID HttT Liberty NR AOI SoF |
Era |
AoH D GW - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
It is after numerous battles that an experienced Shieldman is awarded the title of Guard and is charged with protecting ever more important assets of Triththa. Their increasing skill makes that removing a Guard from his emplacement is no easy task.
Special Notes: The steadiness of this unit reduces damage from some attacks, but only while defending. Some of this unit's attacks are not available except on defense. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.
Advances from: | Dwarvish Shieldman |
---|---|
Advances to: | Dwarvish Defender |
Cost: | 31 |
HP: | 56 |
Movement: | 4 |
XP: | 85 |
Level: | 2 |
Alignment: | neutral |
ID | TR Dwarvish Guard |
Abilities: | steadfast |
shield impact | 20 - 1 melee | defend only slows | |
spear pierce | 7 - 3 melee | ||
javelin pierce | 7 - 1 ranged |
Resistances: | |
---|---|
blade | 100% |
pierce | 100% |
impact | 100% |
fire | 100% |
cold | 100% |
arcane | 100% |
Terrain | Movement Cost | Defense |
---|---|---|
Aldeias: | - | 100% |
Cancelar | - | 100% |
Cave Wall | - | 100% |
Chasm | - | 100% |
Continental | - | 40% |
Deep Water | - | 100% |
Forest | - | 40% |
Hills | - | 50% |
Ilha | - | 40% |
Mountains | - | 60% |
Mushroom Grove | - | 100% |
Shallow Water | - | 100% |
Swamp | - | 100% |
não | - | 100% |